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Sentinel

This game was created during 2016 Global Game Jam. The theme was Ritual. The same team that worked on The Vindicator worked together on this one for two days straight to create what we thought represented the theme. Being the sole artist on the team, my work can be seen here.

Sentinel is a game based around a monk in a fictitious world where the monk mediates and completes a ritual in a sacred temple which is overrun by spirits and demons known as the rakshasa. Part of the ritual is calling upon a guardian spirit to help. In this game, one plays
as a white tiger spirit helping the monk defeat the evil spirits and protecting him.

2016
Made with GameMaker: Studio

 

Sentinel
Sentinel: Story & Controls
Sentinel: End screen
Team

Artist: Anna Kalandyk
Programmers: Giacomo Mazza & Kevin Mester & Justin Kuo
Lead Level Designer: Alex Bakos
Sound design: Nick Bint.

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